At this point in my personal gaming career I had almost completely crossed over onto consoles, only occasionally taking over the family PC whenever an interesting RPG like Betrayal at Krondor, Daggerfall or Baldur's Gate showed up.)Īnyway, Shufflepuck Café. He did not have permission to play Doom or Duke Nukem, alas, or at least while I was around and could hypothetically tell my folks over dinner about how I gibbed a demon or told a stripper to "shake it, baby". (This same friend, incidentally, would be the first of my middle-school posse to have access to a PC - his elder brother's - and introduce me to many late DOS/early Windows mainstays such as Team17's Worms, Westwood's Lands of Lore and Command & Conquer, the bizarre point-and-click Monty Python licensed games and the original Diablo and Warcraft games from Blizzard. The ST, as the first to arrive, was also the first to die with the Amiga following a scant couple years later despite a misguided attempt to increase its longevity with the CD-based Amiga CD32. This occurred more often towards the mid-90s, as both systems began to slowly die out in the face of the PC's overwhelming might. I might chalk that down to how, though this was rarely emphasized with any spite by the acquaintance in question, the Amiga of this Amiga-owning friend would frequently have games that never saw ST releases. Though I never owned a copy, I would frequently take turns playing against its multitude of opponents alongside an Amiga-owning friend of mine, simply assuming that - for whatever reason - the game did not see a release on its sister system the Atari ST. Shufflepuck Caféįor the longest time I thought this game was the domain of the Amiga and the Amiga alone. With that in mind, let's talk about cleavage and alcohol and playing some air hockey with the scum of the universe. You know what they say: If it ain't baroque, don't fix it. Man, I am getting far too melancholy and baroque with my nostalgia goggles today. There's a hint of iconoclasm and antiestablishmentarianism too, of tearing down the old guard and installing a new order, and I suspect something similar is what drew many of us to Giant Bomb: a site created in the aftermath of an unfortunate episode that, for all the world, seemed to exist purely to flip the bird to the world of corporate game journalism. Your time is more freely given the younger you are and have more of it to spend, I've discovered, and it's helped a generation of new critics and entertainers with little more to their presentation than a wit (of a sort, in the case of PewDiePie and his equally histrionic contemporaries) and a webcam to find an ardent audience. That the younger audiences with more time and patience on their hands are able to do so sort of reminds me of when I was barely into my double digits, and would spend inordinate amounts of time on games of dubious quality that I'm no longer sure were worth my rapt attention. difficult, to ascertain the wheat from the chaff, as there is so much of both. I'm partial to Super Best Friends Play myself, and hold out hope that they managed to convince Ryckert or Jeff to shoot a promo for this month-long "Rustlemania 2" feature they've been doing throughout August. It doesn't pay to be supercilious about this new movement of aspirant video game hosts, of course, as there's a lot to recommend from the innumerable nickel-and-dime video game coverage operations out there. It's a rum state of affairs, that's for sure, though I mostly speak out of envy for those in Seattle who are able to watch the GB panel live later today. Various YouTubers and Twitch streamers are receiving their biannual (triannual? tetrannual?) time in the PAX convention limelight while more professional outfits like our very own Giant Bomb team perform in rooms not set up for internet streaming (ironic, given how many Twitch superstars are able to do so straight out of their bedrooms and living rooms with little problem). We're deep into PAX Prime as of right now. Greetings, fellow STalwarts, to another retrospective ST-urday.
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